
On Magicks and Technologies
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need a solid understanding of current scientic theories and an
appreciation of where the leading edge is for various scientic dis-
ciplines. One way to look at the matter is that games that emulate
the television and movie series based on Gene Roddenberry’s Star
Trek with its starships, phasers and tricorders are in the tradition of
hard science ction, while games that try to feel like George Lucas’
Star Wars with light-swords, Jedi Knights, and the Force are more
in the tradition of space opera. With less hard scientic explanation
needed, space opera games are slightly less dicult to design than
har