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Basics of Game Design
book

Basics of Game Design

by Michael Moore
April 2016
Beginner
400 pages
11h 59m
English
A K Peters/CRC Press
Content preview from Basics of Game Design
On Magicks and Technologies
228
need a solid understanding of current scientic theories and an
appreciation of where the leading edge is for various scientic dis-
ciplines. One way to look at the matter is that games that emulate
the television and movie series based on Gene Roddenberry’s Star
Trek with its starships, phasers and tricorders are in the tradition of
hard science ction, while games that try to feel like George Lucas’
Star Wars with light-swords, Jedi Knights, and the Force are more
in the tradition of space opera. With less hard scientic explanation
needed, space opera games are slightly less dicult to design than
har
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Publisher Resources

ISBN: 9781439867761