
Dialogue in Games
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episodic structure does not cause contradictions in the script logic
or problems trying to acquire items or get to important places in the
game world.
As an example, suppose that in the earlier example there are four
keys the player must acquire to gain access to the villain’s lair. If the
player can go aer the four keys only one at a time, the plot is linear
and the chapter structure works well. If, however, the player can go
aer all four keys concurrently, then there can be considerable over-
lap of conditions the game logic must deal with. e NPCs have to be
able to respond correctly to the current state of aairs and ...