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Basics of Game Design
book

Basics of Game Design

by Michael Moore
April 2016
Beginner
400 pages
11h 59m
English
A K Peters/CRC Press
Content preview from Basics of Game Design
Dialogue in Games
283
episodic structure does not cause contradictions in the script logic
or problems trying to acquire items or get to important places in the
game world.
As an example, suppose that in the earlier example there are four
keys the player must acquire to gain access to the villain’s lair. If the
player can go aer the four keys only one at a time, the plot is linear
and the chapter structure works well. If, however, the player can go
aer all four keys concurrently, then there can be considerable over-
lap of conditions the game logic must deal with. e NPCs have to be
able to respond correctly to the current state of aairs and ...
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Publisher Resources

ISBN: 9781439867761