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Basics of Game Design
book

Basics of Game Design

by Michael Moore
April 2016
Beginner
400 pages
11h 59m
English
A K Peters/CRC Press
Content preview from Basics of Game Design
Storytelling in Games
268
next. en, as the player explores the world, she gathers allies who
have to explain why they want to join in the quest. Usually, there are
henchmen working for the main villain that the player faces before
the nal confrontation with the main villain, and their machinations
and purposes for acting also need justication. As a result, RPGs are
lled with extensive story information as well as details on how to
play the game.
Even though a game can have a complex storyline, the game play
is fairly simple and straightforward: Explore, ght, dicker, and ght
some more, using controls that should be easy to learn lest the ...
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Publisher Resources

ISBN: 9781439867761