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Basics of Game Design
book

Basics of Game Design

by Michael Moore
April 2016
Beginner
400 pages
11h 59m
English
A K Peters/CRC Press
Content preview from Basics of Game Design
165
CHAPTER 7
ON ITEMS
In many types of games, the playeld is strewn with objects for the
player to nd, and these items perform many dierent game func-
tions, most of them positive. An item is dierent from an entity be-
cause it doesn’t perform actions independently of the player’s con-
trol. Sometimes the player has to act to acquire an item and at other
times the item is acquired as soon as the player comes in contact
with it. If players have to carry items with them in their travels, they
are likely to have an inventory where extras are stored. ese items
are dierent from the weapons and other artifacts the character is
wearing, and ...
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Publisher Resources

ISBN: 9781439867761