
33
Exercises
simply be vague about game play—for example, saying “the party
members can ght with swords and bows as well as magic spells
during combat.” e designers have to explain the workings of me-
lee combat (with hand weapons), ranged combat (with bows), and
magic combat in enough detail so that the programmers can create
the code that enables these actions. But the designer should not try
to manacle the programmers by being too specic early in the design
process until some of the design choices have been tested in proto-
types. As the game takes form, the game mechanics become clearer
and the documentation should be contin ...