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LINUX系統程式設計 第二版
book

LINUX系統程式設計 第二版

by Robert Love
December 2013
Intermediate to advanced
496 pages
8h 57m
Chinese
GoTop Information, Inc.
Content preview from LINUX系統程式設計 第二版
時間
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411
最後,下面是完成相同目標的另一種做法(或許更有效率,但是較不具可讀性):
struct timespec req = { .tv_sec = 1,
.tv_nsec = 0 };
struct timespec rem, *a = &req, *b = &rem;
/* 休眠 1s */
while (nanosleep (a, b) && errno == EINTR) {
struct timespec *tmp = a;
a = b;
b = tmp;
}
相較於
sleep()
usleep()
nanosleep()
具有以下優點:
具奈秒(相對於秒或微秒)解析度。
POSIX.1b 標準化。
不使用信號(稍後會討論此陷阱)。
儘管不贊成使用,許多程式偏好使用
usleep()
而非
nanosleep()
。因為
nanosleep()
是一
POSIX 標準,而且不會使用信號,相較於
sleep()
usleep()
,新的程式應該使用它
(或者下一節所要探討的介面)。
以一個進階的做法進行修眠
如同我們至今探討過的所有時間函式,POSIX clock 系列函式提供了最進階的修眠
介面:
#include <time.h>
int clock_nanosleep (clockid_t clock_id,
int flags,
const struct timespec *req,
struct timespec *rem);
clock_nanosleep()
的行為類似於 ...
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