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Unity Game Optimization - Third Edition
book

Unity Game Optimization - Third Edition

by Dr. Davide Aversa, Chris Dickinson
November 2019
Intermediate to advanced
404 pages
12h 9m
English
Packt Publishing

Overview

Unlock the full performance potential of your Unity games with "Unity Game Optimization." By exploring advanced techniques and best practices, you'll learn to diagnose and resolve performance bottlenecks, improve resource management, and optimize rendering and physics simulations. Whether for VR projects or large-scale games, this guide will help you deliver fast, responsive gameplay experiences.

What this Book will help me do

  • Understand how to use Unity's Profiler to identify and resolve performance bottlenecks.
  • Optimize art assets and implement efficient resource management techniques.
  • Improve VR project performance by addressing specific optimization challenges.
  • Enhance graphic rendering and physics calculations for dynamic and visually appealing games.
  • Master code optimization in C# and leverage Unity's Entity Component System for optimal performance.

Author(s)

Dr. Davide Aversa is a seasoned game developer and academic with extensive experience utilizing the Unity engine for high-performance projects. Collaborating with Dickinson, who is a passionate expert in games engineering and tools, they bring a combined wealth of knowledge to guide intermediate developers. Their approach blends theoretical insights with actionable techniques for practical learning.

Who is it for?

This book is well-suited for intermediate Unity developers who have experience with C# programming and are seeking to improve the performance of their projects. Ideal readers include those working on interactive games, VR experiences, or graphically intensive applications who wish to master advanced optimization techniques and deliver an enhanced user experience.

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Publisher Resources

ISBN: 9781838556518