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Unity Game Optimization - Third Edition
book

Unity Game Optimization - Third Edition

by Dr. Davide Aversa, Chris Dickinson
November 2019
Intermediate to advanced
404 pages
12h 9m
English
Packt Publishing
Content preview from Unity Game Optimization - Third Edition

Summary

There are many different opportunities that we can explore to achieve performance gains for our application just by tinkering with our imported assets. Alternatively, from another perspective, there are plenty of ways to ruin our application's performance through asset mismanagement. Almost every single import configuration opportunity is a trade-off between one performance metric or workflow task and another. Typically, this means saving the disk footprint via compression at the expense of CPU at runtime to decompress the data, or faster access while reducing the quality level of the final presentation. So we must remain vigilant and only pick the right techniques for the right assets for the right reasons.

This concludes our exploration ...

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Publisher Resources

ISBN: 9781838556518