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Unity Game Optimization - Third Edition
book

Unity Game Optimization - Third Edition

by Dr. Davide Aversa, Chris Dickinson
November 2019
Intermediate to advanced
404 pages
12h 9m
English
Packt Publishing
Content preview from Unity Game Optimization - Third Edition

Lighting and shadowing

In modern games, a single object rarely finishes rendering completely in a single step, primarily due to lighting and shadowing. These tasks are often handled in multiple passes of a fragment shader, once for each of the several light sources, and the final result is combined so that multiple lights are given a chance to be applied. The result appears much more realistic, or, at least, more visually appealing.

Several passes are required to gather shadowing information. So, let's begin:

  1. We will first set up our scene to have shadow casters and shadow receivers, which will create or receive shadows, respectively.
  2. Then, each time a shadow receiver is rendered, the GPU renders any shadow caster objects from the point ...
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Publisher Resources

ISBN: 9781838556518