November 2019
Intermediate to advanced
404 pages
12h 9m
English
Most shapes can be approximated using one of the three primitive colliders. In fact, we do not need to represent the object using only a single collider. We are free to use several colliders if they serve our needs for creating a complex collision shape by attaching additional child GameObjects with their colliders. This is almost always less expensive than using a single Mesh Collider and should be preferred.
The following screenshot shows a handful of complex graphical objects represented by one or more simpler primitive collider shapes:

Using a Mesh Collider for any one of these objects would be significantly more ...
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