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Unity Game Optimization - Third Edition
book

Unity Game Optimization - Third Edition

by Dr. Davide Aversa, Chris Dickinson
November 2019
Intermediate to advanced
404 pages
12h 9m
English
Packt Publishing
Content preview from Unity Game Optimization - Third Edition

Other tips

Finally, this section contains tips that didn't quite fit into the other categories.

It's always a good idea to organize our scenes using empty GameObjects and use them as parents for a group of objects while naming them something sensible for that group. The only drawback to this method is that the empty object's transform is included during position or rotation changes and is included during recalculations. As we know, reparenting GameObject to another transform has its own costs. Proper object referencing, transform change caching, and/or use of localPosition/localRotation can be used to solve some of these problems adequately. In almost all cases, the benefits of having a workflow from scene organization are significantly more ...

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Publisher Resources

ISBN: 9781838556518