November 2019
Intermediate to advanced
404 pages
12h 9m
English
Speaking of joint-based objects, ragdolls are incredibly popular features for a good reason; they're tons of fun! Ignoring the morbidity of flinging corpses around a game world for the moment, there's something about watching a complex chain of objects flail around and smash into things that hits a lot of fun psychological buttons. This makes it very tempting to allow many ragdolls to coexist within our scene at the same time, but as we quickly discover, this risks an enormous performance hit when too many ragdolls are in motion and/or collide with other objects due to the amount of iterations the solver would need to resolve them all. So, let's explore some ways to improve the performance of ragdolls.
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