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Unity Game Optimization - Third Edition
book

Unity Game Optimization - Third Edition

by Dr. Davide Aversa, Chris Dickinson
November 2019
Intermediate to advanced
404 pages
12h 9m
English
Packt Publishing
Content preview from Unity Game Optimization - Third Edition

Dynamic Graphics

There is no question that the Rendering Pipeline of a modern graphics device is complicated. Even rendering a single triangle to the screen requires a multitude of graphics API calls. This includes tasks such as creating a buffer for the camera view that hooks into the operating system (usually via some kind of windowing system), allocating buffers for vertex data, setting up data channels to transfer vertex and texture data from RAM to VRAM, configuring each of these memory spaces to use a specific set of data formats, determining the objects that are visible to the camera, setting up and initiating a draw call for the triangle, waiting for the Rendering Pipeline to complete its task(s), and finally, presenting the rendered ...

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Publisher Resources

ISBN: 9781838556518