What this book covers
Chapter 1, Evaluating Performance Problems, provides an exploration of the Unity Profiler and a series of methods to profile our application, detect performance bottlenecks, and perform root cause analysis.
Chapter 2, Scripting Strategies, deals with the best practices for our Unity C# script code, minimizing MonoBehaviour callback overhead, improving inter-object communication, and more.
Chapter 3, The Benefits of Batching, explores Unity's dynamic batching and static batching systems, and how they can be utilized to ease the burden on the rendering pipeline.
Chapter 4, Optimizing Your Art Assets, helps you to understand the underlying technology behind art assets and learn how to avoid common pitfalls with importing, ...
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