November 2019
Intermediate to advanced
404 pages
12h 9m
English
The Unity Editor has its own little quirks and nuances, which can sometimes make it confusing to debug some kinds of problems.
Firstly, if a single frame takes a long time to process, such that our game noticeably freezes, then the Profiler may not be capable of picking up the results and recording them in the Profiler window. This can be especially annoying if we wish to catch data during application/scene initialization. The Custom CPU profiling, section later will offer some alternatives to explore with a view to solving this problem.
One common mistake (that I have admittedly fallen victim to multiple times during the writing of this book) is that if we are trying to initiate a test with a keystroke and ...
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