Skip to Content
Unity Game Optimization - Third Edition
book

Unity Game Optimization - Third Edition

by Dr. Davide Aversa, Chris Dickinson
November 2019
Intermediate to advanced
404 pages
12h 9m
English
Packt Publishing
Content preview from Unity Game Optimization - Third Edition

Object pooling

Speaking of temporary work buffers, object pooling is an excellent way of both minimizing and establishing control over our memory usage by avoiding deallocation and reallocation. The idea is to formulate our own system for object creation, which hides away whether the object we're getting has been freshly allocated or has been recycled from an earlier allocation. The typical terms to describe this process are to spawn and despawn the object rather than creating and deleting them in memory. When an object is despawned, we're simply hiding it, making it lay dormant until we need it again, at which point it is respawned from one of the previously despawned objects and used in place of an object we might have otherwise newly allocated. ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Mastering Unity 2D Game Development - Second Edition

Mastering Unity 2D Game Development - Second Edition

Dr. Ashley Godbold, Simon Jackson
Unity Game Development Cookbook

Unity Game Development Cookbook

Paris Buttfield-Addison, Jon Manning, Tim Nugent

Publisher Resources

ISBN: 9781838556518