November 2019
Intermediate to advanced
404 pages
12h 9m
English
Perhaps we can make savings by simply disabling shader features that aren't vital. Does the shader really need transparency, Z-writing, alpha testing, and/or alpha blending? Will tweaking these settings or removing these features give us a good approximation of our desired effect without losing too much graphical fidelity? Making such changes is a good way of making Fill Rate cost savings.
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