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Unity Game Optimization - Third Edition
book

Unity Game Optimization - Third Edition

by Dr. Davide Aversa, Chris Dickinson
November 2019
Intermediate to advanced
404 pages
12h 9m
English
Packt Publishing
Content preview from Unity Game Optimization - Third Edition

Summary

We've covered a humongous amount of theory and language concepts in this chapter, which have hopefully shed some light on how the internals of the Unity engine and C# language work. These tools try their best to spare us from the burden of complex memory management, but there is still a whole host of concerns we need to keep in mind as we develop our game. Between the compilation processes, multiple memory domains, the complexities of value types versus reference types, passing by value versus passing by reference, boxing, object pooling, and various quirks within the Unity API, you have a lot of things to worry about. However, with enough practice, you will learn to overcome them without needing to keep referring to giant tomes such ...

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Publisher Resources

ISBN: 9781838556518