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Unity Game Optimization - Third Edition
book

Unity Game Optimization - Third Edition

by Dr. Davide Aversa, Chris Dickinson
November 2019
Intermediate to advanced
404 pages
12h 9m
English
Packt Publishing
Content preview from Unity Game Optimization - Third Edition

Memory domains

Memory space within the Unity engine can be essentially split into three different memory domains. Each domain stores different types of data and takes care of a very different set of tasks. Let's take a look at each of them:

  • The first memory domain—the managed domain—should be very familiar. This domain is where the Mono platform does its work, where any MonoBehaviour scripts and custom C# classes we write will be instantiated at runtime, and so we will interact with this domain very explicitly through any C# code we write. It is called the managed domain because this memory space is automatically managed by a Garbage Collector (GC).
  • The second domain—the native domain—is more subtle since we only interact with it indirectly. ...
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Publisher Resources

ISBN: 9781838556518