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Unity Game Optimization - Third Edition
book

Unity Game Optimization - Third Edition

by Dr. Davide Aversa, Chris Dickinson
November 2019
Intermediate to advanced
404 pages
12h 9m
English
Packt Publishing
Content preview from Unity Game Optimization - Third Edition

Separating objects between static and dynamic Canvases

We should strive to try and generate our Canvases in a way that groups elements based on when they get updated. We should think of our elements as fitting within one of three groups:

  • Static: Static UI elements are those that never change; good examples of these are background images, labels, and so on
  • Incidental Dynamic: Dynamic elements are those that can change, where Incidental Dynamic objects are those UI elements that only change in response to something, such as a UI button press or a hover action
  • Continuous Dynamic: Continuous Dynamic objects are those UI elements that update regularly, such as animated elements

We should try to split UI elements from these three groups into ...

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Publisher Resources

ISBN: 9781838556518