November 2019
Intermediate to advanced
404 pages
12h 9m
English
If we're regularly exceeding the Maximum Allowed Timestep (which, as a reminder, determines how much time the physics engine has to resolve a timestep before it must exit early), then it will result in some pretty bizarre-looking physics behavior. Rigidbodies will appear to slow down or jerk to a stop since the physics engine needs to keep exiting timestep calculations early before it has fully resolved its entire time quota. In this case, it is a clear sign that we need to optimize our physics behavior from other angles. However, at the very least, we can be confident that the threshold will prevent the game from completely locking up from a spike in the middle of physics processing.
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