November 2019
Intermediate to advanced
404 pages
12h 9m
English
In this instance, the only way to access the Profiler is to launch it through the Unity Editor and connect it to a running instance of our application. We will use the same Profiler windows irrespective of whether we execute our game in Playmode within the Editor, running a standalone application on the local or remote device, or wish to profile the Editor itself.
To open Profiler, navigate to Window | Analysis | Profiler within the Editor or use Ctrl + 7 (or cmd + 7 on macOS):

If the Editor is already running in Playmode, then we should see profiling data continuously populating the Profiler window.
To profile ...
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