Static colliders and dynamic colliders
There is a rather extreme namespace conflict with the terms static and dynamic in Unity. When static is used, it usually means that the object or process under discussion is not moving, remains unchanged, or exists in only one location, whereas dynamic means the opposite—objects or processes that tend to move or change. However, it's important to remember that each of these is a separate topic, and usage of the terms static and dynamic means something different in each case. We have already introduced the Static sub flags for GameObjects, the dynamic batching and static batching systems, and the concepts of static classes, static variables, and static functions in the C# language. So, just to be extra-confusing, ...
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