November 2019
Intermediate to advanced
404 pages
12h 9m
English
We have already covered this topic in Chapter 4, Optimizing Your Art Assets, but it is worth revisiting the subject of GPU-level Texture Compression. The GPU will find it difficult, or simply be unable, to compress the texture if it is not in a square format, so make sure that you stick to the common development convention and keep things square and sized to a power-of-two.
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