Using mesh-based LOD
LOD is a broad term referring to the dynamic replacement of features based on their distance from the camera and/or how much space they take up in the camera's view. Since it can be difficult to tell the difference between a low- and high-quality object at great distances, there is very little reason to render the high-quality version, and so we may as well dynamically replace distant objects with something more simplified. The most common implementation of LOD is mesh-based LOD, where meshes are dynamically replaced with lower detailed versions as the camera gets farther and farther away.
Making use of mesh-based LOD can be achieved by placing multiple objects in the scene and making them children of GameObject with ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access