November 2019
Intermediate to advanced
404 pages
12h 9m
English
Before we discuss dynamic batching and static batching, let's first learn about the problems that they are both trying to solve within the Rendering Pipeline. We will try to keep our analysis fairly light on the technicalities as we will explore this topic in greater detail in Chapter 6, Dynamic Graphics.
The primary goal of these batching methods is to reduce the number of draw calls required to render all objects in the current view. At its most basic form, a draw call is a request sent from the CPU to the GPU asking it to draw an object.
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