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Unity Game Optimization - Third Edition
book

Unity Game Optimization - Third Edition

by Dr. Davide Aversa, Chris Dickinson
November 2019
Intermediate to advanced
404 pages
12h 9m
English
Packt Publishing
Content preview from Unity Game Optimization - Third Edition

String formatting

If we don't know the final size of the resultant string, then using a StringBuilder class is unlikely to generate a buffer that fits the result size exactly. We will either end up with a buffer that's too large (wasted space) or, worse, a buffer that's too small, which must keep expanding as we generate the complete string. In this scenario, it might be best to use one of the various string class formatting methods.

There are three string class methods available for generating strings: string.Format(), string.Join(), and string.Concat(). Each operates slightly differently, but the overall output is the same. A new string object is allocated, containing the contents of the string objects we pass into them, and it is all done ...

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Publisher Resources

ISBN: 9781838556518