November 2019
Intermediate to advanced
404 pages
12h 9m
English
Static batching can only be applied to objects with the Static flag enabled, or, more specifically, the Batching Static subflag (these subflags are known as StaticEditorFlags). Clicking on the small down arrow next to the Static option for a GameObject will reveal a drop-down list of StaticEditorFlags, which can alter the object's behavior for various Static processes.
An obvious side effect of this is that the object's transform cannot be changed, and, hence, any object wishing to make use of static batching cannot be moved, rotated, or scaled in any way.
Read now
Unlock full access