November 2019
Intermediate to advanced
404 pages
12h 9m
English
The Memory area allows us to inspect the memory usage of the application in Breakdown View in the following two modes:
Simple mode provides only a high-level overview of the memory consumption of subsystems. This include Unity's low-level Engine, the Mono framework (total heap size that is being watched by the garbage collector), graphical assets, audio assets and buffers, and even memory used to store data collected by the Profiler.
Detailed mode shows memory consumption of individual GameObjects and MonoBehaviours for both their native and managed representations. It also has a column explaining the reason why an object may be consuming memory and when it might be deallocated.
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