November 2019
Intermediate to advanced
404 pages
12h 9m
English
The mesh and animation file types are essentially large arrays of vertex and skinned bone data, and there are a variety of techniques we can apply to minimize file size while keeping similar, if not identical, appearances. There are also ways to lower the cost of rendering large groups of these objects through batching techniques. Let's take a look at a series of performance-enhancing techniques that we can apply to such files.
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