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Unity Game Optimization - Third Edition
book

Unity Game Optimization - Third Edition

by Dr. Davide Aversa, Chris Dickinson
November 2019
Intermediate to advanced
404 pages
12h 9m
English
Packt Publishing
Content preview from Unity Game Optimization - Third Edition

Prefab pooling summary

This pooling system provides a decent solution to the problem of runtime memory allocations for GameObjects and Prefabs, but, as a quick reminder, we need to be aware of the following caveats:

  • We need to be careful about properly resetting important data in respawned objects (such as Rigidbody velocity)
  • We must ensure that we don't prespawn too few, or too many, instances of a Prefab
  • We should be careful of the order of execution of Spawned() and Despawned() methods on IPoolableComponent and not assume that they will be called in a particular order
  • We must call Reset() on PrefabPoolingSystem when loading a new scene to clear any null references to objects, which may no longer exist

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Publisher Resources

ISBN: 9781838556518