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Unity Game Optimization - Third Edition
book

Unity Game Optimization - Third Edition

by Dr. Davide Aversa, Chris Dickinson
November 2019
Intermediate to advanced
404 pages
12h 9m
English
Packt Publishing
Content preview from Unity Game Optimization - Third Edition

Using less texture data

This approach is simple, straightforward, and always a good idea to consider. Reducing texture quality, either through resolution or bit rate, is not ideal for graphical quality, but we can sometimes get away with using 16-bit textures without any noticeable degradation.

Mipmaps (explored in Chapter 4, Optimizing Your Art Assets) are another excellent way of reducing the amount of texture data being pushed back and forth between VRAM and the Texture Cache. Note that the Scene window has a Mipmaps shading mode, which will highlight textures in our scene blue or red, depending on whether the current texture scale is appropriate for the current Scene window's camera position and orientation. This will help identify ...

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Publisher Resources

ISBN: 9781838556518