November 2019
Intermediate to advanced
404 pages
12h 9m
English
Discrete collision detection is relatively cheap since teleporting objects once and performing a single overlap check between nearby object pairs is a relatively trivial amount of work to perform in a single timestep. The amount of calculation required to perform continuous collision detection is significantly higher since it involves interpolating both objects between their starting and ending positions while analyzing for any slight bounding volume overlaps between these points as they might occur during the timestep.
Consequently, the Continuous collision detection option is an order of magnitude more expensive than the Discrete detection method, whereas the ContinuousDynamic collision detection ...
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