November 2019
Intermediate to advanced
404 pages
12h 9m
English
Trying to determine the overall effect that static batching will have on our Scene can be a little tricky since nothing is being statically batched while in Edit Mode. All of the magic happens during runtime, which can make it difficult to determine what benefits static batching would provide without manual testing. We should use the Frame Debugger to verify that our static batches are being properly generated and that they contain the expected objects.
This can be especially problematic if we leave implementing this feature until late in the project life cycle, where we can spend a lot of time launching, tweaking, and relaunching our Scene to ensure that we're getting the draw call savings we're expecting. ...
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