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Unity Game Optimization - Third Edition
book

Unity Game Optimization - Third Edition

by Dr. Davide Aversa, Chris Dickinson
November 2019
Intermediate to advanced
404 pages
12h 9m
English
Packt Publishing
Content preview from Unity Game Optimization - Third Edition

Don't use alpha to hide UI elements

Rendering a UI element with an alpha value of 0 in its color property will still cause a draw call to be issued. We should favor changing the IsActive property of a UI element to hide it when necessary. Another alternative is to use Canvas Groups via CanvasGroup Components, which can be used to control the alpha transparency of all child elements beneath them. Setting the alpha value of a Canvas Group to 0 will cull away its child objects, and, therefore, no draw calls will be issued.

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Publisher Resources

ISBN: 9781838556518