Summary
It is clear that the dynamic batching and static batching systems are not a silver bullet. We cannot blindly apply them to any given Scene and expect improvements. If our application and Scene happen to fit a particular set of parameters, then these methods are very effective at reducing CPU load and rendering bottlenecks. However, if they do not, then some additional work is required to prepare our Scene to meet batching feature requirements. Ultimately, only a good understanding of these batching systems and how they function can help us determine where and when this feature can be applied, and, hopefully, this chapter has given us all of the information we need to make informed decisions.
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