Editor files
Integrating Unity projects with a source control solution can be a little tricky. The first step is to include the .meta files that Unity generates for various assets; if we don't do this, then anyone pulling data into their local Unity project must regenerate their own metadata files. This could potentially cause conflicts, so it is essential that everyone uses the same versions. This can be enabled by navigating to Edit | Project Settings | Editor | Version Control | Mode | Visible Meta Files.
It can also be helpful to convert certain asset data into text-only format, rather than into binary data, to allow data files to be manually edited. This turns many data files into the much more human-readable YAML format. For instance, ...
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