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Unity Game Optimization - Third Edition
book

Unity Game Optimization - Third Edition

by Dr. Davide Aversa, Chris Dickinson
November 2019
Intermediate to advanced
404 pages
12h 9m
English
Packt Publishing
Content preview from Unity Game Optimization - Third Edition

Registration

The second and third requirements can be achieved by offering some public methods that allow registration with the messaging system. If we force the listening object to provide us a delegate function to call when the message is broadcast, then this allows listeners to customize which method is called for which message. We can make our code base very easy to understand if we name the delegate after the message it is intended to process.

In some cases, we might wish to broadcast a general notification message and have all listeners do something in response, such as an Enemy Created message. Other times, we might be sending a message that specifically targets a single listener among a group. For example, we might want to send an ...

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Publisher Resources

ISBN: 9781838556518