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Unity Game Optimization - Third Edition
book

Unity Game Optimization - Third Edition

by Dr. Davide Aversa, Chris Dickinson
November 2019
Intermediate to advanced
404 pages
12h 9m
English
Packt Publishing
Content preview from Unity Game Optimization - Third Edition

Multithreaded Rendering

Multithreaded Rendering is enabled by default on most systems, such as desktop and console platforms whose CPUs provide multiple cores. Other platforms still support many low-end devices to enable this feature by default, so it is a toggleable option for them. For Android, it can be enabled via a checkbox under Edit | Project Settings | Player | Other Settings | Multithreaded Rendering, whereas, for iOS, Multithreaded Rendering can be enabled by configuring the application to make use of Apple's Metal API under Edit | Project Settings | Player| Other Settings | Graphics API. At the time of writing this book, WebGL does not support Multithreaded Rendering.

For each object in our scene, there are three tasks to complete: ...

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Publisher Resources

ISBN: 9781838556518