November 2019
Intermediate to advanced
404 pages
12h 9m
English
One of the best ways to reduce both Fill Rate consumption and Overdraw is to make use of Unity's Occlusion Culling system. The system works by partitioning the world into a series of small cells and flying a virtual camera through the scene, making a note of which cells are invisible from other cells (are occluded) based on the size and position of the objects present.
Occlusion Culling data can only be generated for objects properly labeled ...
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