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Unity Game Optimization - Third Edition
book

Unity Game Optimization - Third Edition

by Dr. Davide Aversa, Chris Dickinson
November 2019
Intermediate to advanced
404 pages
12h 9m
English
Packt Publishing
Content preview from Unity Game Optimization - Third Edition

Using remote content streaming responsibly

It is possible to dynamically load game content via the web through Unity, which can be an effective means of reducing an application's disk footprint since fewer data files need to be bundled into the executable. This also provides a means to present dynamic content using web services to determine what is presented to the user at runtime. Asset streaming can be accomplished through the UnityWebRequest class in Unity 2017 and later.

The UnityWebRequest class makes use of the new HLAPI and LLAPI networking layers. This class provides various utilities to download and access what are primarily text files. Multimedia-based requests should go through the UnityWebRequestMultimedia helper class. So, if ...

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Publisher Resources

ISBN: 9781838556518