November 2019
Intermediate to advanced
404 pages
12h 9m
English
There are four different types of 3D colliders in Unity. In order of the lowest performance cost to the greatest, they are as follows:
The first three collider types are often called primitives and maintain precise shapes, although they can generally be scaled in different directions to meet specific needs. Mesh Colliders can, however, be customized to a particular shape depending on the assigned mesh. There are also three types of 2D Collider—Circle, Box, and Polygon—that are functionally similar to Sphere, Box, and Mesh Colliders, respectively. All of the following information is mostly transferable to the equivalent 2D shape.
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