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Unity Game Optimization - Third Edition
book

Unity Game Optimization - Third Edition

by Dr. Davide Aversa, Chris Dickinson
November 2019
Intermediate to advanced
404 pages
12h 9m
English
Packt Publishing
Content preview from Unity Game Optimization - Third Edition

Static classes

This approach involves creating a class that is globally accessible to the entire code base at anytime. Any kind of global manager class is often frowned upon in software engineering circles, partly since the name manager is vague and doesn't say much about what it's meant to do, but mostly because problems can be difficult to debug. Changes can occur from anywhere and at any point during runtime, and such classes tend to maintain state information that other systems rely upon. It is also perhaps the most difficult approach to change or replace since many of our classes might contain direct function calls into it, requiring each to be modified at a future date if it were to be replaced. Despite all of these drawbacks, it is ...

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Publisher Resources

ISBN: 9781838556518