November 2019
Intermediate to advanced
404 pages
12h 9m
English
In some games, once a ragdoll has reached its final destination, we no longer need it to remain in the game world as an interactable object. We could then either deactivate, destroy, or replace the ragdoll with a more straightforward alternative when they are no longer needed (a good trick is to replace them with the simpler version that uses only seven joints as suggested earlier). Such simplifications are often implemented as a means of reducing overhead for weaker hardware/lower quality settings or as a compromise to allow more ragdolls to coexist in our scene. It could even be used dynamically if a particular number of ragdolls is already present.
We would need some object to keep ...
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