November 2019
Intermediate to advanced
404 pages
12h 9m
English
Most mobile devices feature a very small texture cache relative to desktop GPUs. There are very few devices on the market still supporting OpenGL ES 1.1 or lower, such as the iPhone 3G, but these devices could only support a maximum texture size of 1024 x 1024. Devices supporting OpenGLES 2.0, such as everything from the iPhone 3GS to the iPhone 6S, can support textures up to 2048 x 2048. Finally, devices supporting OpenGLES 3.0 or greater, such as devices running iOS 7, can support textures up to 4096 x 4096.
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