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Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Chapter 4. Qt Core Essentials

This chapter will help you master Qt ways of basic data processing and storage. First of all, you will learn how to handle textual data and how to match text against regular expressions. Then, you will see how to store and fetch data from files and how to use different storage formats for text and binary data. By the end of this chapter, you will be able to implement non-trivial logic and data processing in your games efficiently. You will also know how to load external data in your games and how to save your own data in permanent storage for future use.

Text handling

Applications with a graphical user interface (and games surely fall into this category) are able to interact with users by displaying text and by expecting ...

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Publisher Resources

ISBN: 9781782168874Supplemental Content