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Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Time for action – transforming the viewport

Let's extend our code so that all future operations focus only on drawing within the border boundaries after the border is drawn. Use the window and viewport transformation as follows:

void Widget::paintEvent(QPaintEvent *) {
  QPainter painter(this);
  painter.setRenderHint(QPainter::Antialiasing, true);
  QPen pen(Qt::black);
  pen.setWidth(4);
  painter.setPen(pen);
  QRect r = rect().adjusted(10, 10, -10, -10);
  painter.drawRoundedRect(r, 20, 10);
  painter.save();
  r.adjust(2, 2, -2, -2);
  painter.setViewport(r);
  r.moveTo(0, -r.height()/2);
  painter.setWindow(r);
  drawChart(&painter, r);
  painter.restore();
}

Also create a protected method called drawChart():

void Widget::drawChart(QPainter *painter, const QRect ...
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Publisher Resources

ISBN: 9781782168874Supplemental Content