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Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Improvements

The example we explained uses a nonblocking, asynchronous approach. For example, after asynchronous calls such as connectToHost(), we do not block the thread until we get a result, but instead, we connect to the socket's signals to proceed. On the Internet as well as Qt's documentation, on the other hand, you will find dozens of examples explaining the blocking and the synchronous approaches. You will easily spot them by their use of waitFor...() functions. These functions block the current thread until a function such as connectToHost() has a result—the time connected() or error() will be emitted. The corresponding blocking function to connectToHost() is waitForConnected(). The other blocking functions that can be used are waitForReadyRead() ...

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Publisher Resources

ISBN: 9781782168874Supplemental Content