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Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Time for action – storing the script

The first task is to read the script, extract the needed functions from it, and store them in a safe place. Then, load the project for the game and add a new class with the following code:

class AIScript {
public:
  QScriptProgram read(const QString &fileName);
  bool evaluate(const QScriptProgram &program, QScriptEngine *engine);
  QScriptValue initFunction;
  QScriptValue heartbeatFunction;
  QScriptValue defendFunction;
};

The reading method can have the same content as the original readScriptFromFile method. The evaluate method looks as follows:

bool AIScript::evaluate(const QScriptProgram &program, QScriptEngine *engine) { QScriptContext *context = engine->pushContext(); QScriptValue activationObject; QScriptValue ...
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Publisher Resources

ISBN: 9781782168874Supplemental Content