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Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Time for action – animating characters using sprites

Let's wait no further. The task at hand is to replace the manual animation from the previous exercise with a sprite-based animation.

Open the Player.qml document, remove the whole image element responsible for displaying the player character:

AnimatedSprite {
  id: sprite
  source: "images/walking.png"
  frameX: 560
  frameY: 0
  frameWidth: 80
  frameHeight: 52
  frameCount: 7
  frameRate: 10
  interpolate: true
  width: frameWidth
  height: frameHeight

  running: player.walking
  anchors.bottom: parent.bottom
  anchors.horizontalCenter: parent.horizontalCenter

  transform: Scale {
    origin.x: sprite.width/2
    xScale: player.facingLeft ? -1 : 1
  }
}

What just happened?

We have replaced the previous static image with an ever-changing ...

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Publisher Resources

ISBN: 9781782168874Supplemental Content